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	<title>Comments on: Review: FDT Vs FlashDevelop</title>
	<atom:link href="http://blog.flashmech.net/2008/08/review-fdt-vs-flashdevelop/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.flashmech.net/2008/08/review-fdt-vs-flashdevelop/</link>
	<description>Flash Platform Consultant &#124; Trainer</description>
	<lastBuildDate>Tue, 20 Jul 2010 11:55:20 -0700</lastBuildDate>
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		<title>By: sam</title>
		<link>http://blog.flashmech.net/2008/08/review-fdt-vs-flashdevelop/comment-page-1/#comment-5546</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Wed, 17 Sep 2008 07:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.flashmech.net/?p=177#comment-5546</guid>
		<description>Eclipse has a large learning curve - once there however - there is no going back. Unbelievable.

Once you integrate your PHP, HTML, XML, ANT, Java, Javascript, CVS, SVN,  FTP, all seamlessly integrated into an inbuilt browser running directly to your local or remote server then things are simply amazing. Stunning. 

For anyone who has not taken the time to learn eclipse to its fullest then it is worth at least trying. 

CTRL - L is a must......</description>
		<content:encoded><![CDATA[<p>Eclipse has a large learning curve &#8211; once there however &#8211; there is no going back. Unbelievable.</p>
<p>Once you integrate your PHP, HTML, XML, ANT, Java, Javascript, CVS, SVN,  FTP, all seamlessly integrated into an inbuilt browser running directly to your local or remote server then things are simply amazing. Stunning. </p>
<p>For anyone who has not taken the time to learn eclipse to its fullest then it is worth at least trying. </p>
<p>CTRL &#8211; L is a must&#8230;&#8230;</p>
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		<title>By: flashmech</title>
		<link>http://blog.flashmech.net/2008/08/review-fdt-vs-flashdevelop/comment-page-1/#comment-5391</link>
		<dc:creator>flashmech</dc:creator>
		<pubDate>Mon, 08 Sep 2008 10:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.flashmech.net/?p=177#comment-5391</guid>
		<description>@Maxim
Many thanks for the extra tips! I&#039;ll be sure to check them out and update this post accordingly. :D</description>
		<content:encoded><![CDATA[<p>@Maxim<br />
Many thanks for the extra tips! I&#8217;ll be sure to check them out and update this post accordingly. <img src='http://blog.flashmech.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Maxim</title>
		<link>http://blog.flashmech.net/2008/08/review-fdt-vs-flashdevelop/comment-page-1/#comment-5390</link>
		<dc:creator>Maxim</dc:creator>
		<pubDate>Mon, 08 Sep 2008 09:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.flashmech.net/?p=177#comment-5390</guid>
		<description>Oh, I see another one by &quot;Open Resource&quot;

You do have a possibility to open FLA files in Flash IDE on FDT.
Check the &quot;Open FLA in Flash IDE&quot; on Preferences... &gt; FDT.
And then set the Path in: Preferences... &gt; FDT &gt; Tools &gt; Flash &gt; &quot;Flash IDE&quot;</description>
		<content:encoded><![CDATA[<p>Oh, I see another one by &#8220;Open Resource&#8221;</p>
<p>You do have a possibility to open FLA files in Flash IDE on FDT.<br />
Check the &#8220;Open FLA in Flash IDE&#8221; on Preferences&#8230; &gt; FDT.<br />
And then set the Path in: Preferences&#8230; &gt; FDT &gt; Tools &gt; Flash &gt; &#8220;Flash IDE&#8221;</p>
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		<title>By: Maxim</title>
		<link>http://blog.flashmech.net/2008/08/review-fdt-vs-flashdevelop/comment-page-1/#comment-5384</link>
		<dc:creator>Maxim</dc:creator>
		<pubDate>Sun, 07 Sep 2008 23:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.flashmech.net/?p=177#comment-5384</guid>
		<description>Hi, 

thank you for a really nice Review. 

I would like to add a few tips. 

Eclipse has a filter mechanism for Problems View (have a look on upper right corner of the view). 
So you could handle the problem of showing too much warnings.

Ctrl 1 (or Command 1 on Mac) is the so called &quot;Quick Assist&quot; function. It helps you to solve problems that are appearing in your code. If you are clicking Ctrl 1 it will navigate to the nearest problem (nearest to your cursor position) and will show you a list with possible solutions for that problem. That means, that if you are adding a new Interface to your class, the class name will get an error marker so if you want to solve this problem you should put your cursor next to class name and click Ctrl   1 than choose &quot;Implement all unimplemented members&quot;</description>
		<content:encoded><![CDATA[<p>Hi, </p>
<p>thank you for a really nice Review. </p>
<p>I would like to add a few tips. </p>
<p>Eclipse has a filter mechanism for Problems View (have a look on upper right corner of the view).<br />
So you could handle the problem of showing too much warnings.</p>
<p>Ctrl 1 (or Command 1 on Mac) is the so called &#8220;Quick Assist&#8221; function. It helps you to solve problems that are appearing in your code. If you are clicking Ctrl 1 it will navigate to the nearest problem (nearest to your cursor position) and will show you a list with possible solutions for that problem. That means, that if you are adding a new Interface to your class, the class name will get an error marker so if you want to solve this problem you should put your cursor next to class name and click Ctrl   1 than choose &#8220;Implement all unimplemented members&#8221;</p>
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		<title>By: Steven Sacks</title>
		<link>http://blog.flashmech.net/2008/08/review-fdt-vs-flashdevelop/comment-page-1/#comment-4720</link>
		<dc:creator>Steven Sacks</dc:creator>
		<pubDate>Wed, 20 Aug 2008 18:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.flashmech.net/?p=177#comment-4720</guid>
		<description>I&#039;d like to see more information comparing FDT&#039;s autocompletion to FlashDevelop&#039;s.  Considering how strong FlashDevelop&#039;s autocomplete is (the best I&#039;ve ever seen), I somehow doubt FDT&#039;s could not be as good because it&#039;s based in Eclipse which has limitations for autocompletion that FlasHDevelop does not.

The three primary reasons I use FlashDevelop are its autocompletion, project panel and contextual code generation, in that order.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see more information comparing FDT&#8217;s autocompletion to FlashDevelop&#8217;s.  Considering how strong FlashDevelop&#8217;s autocomplete is (the best I&#8217;ve ever seen), I somehow doubt FDT&#8217;s could not be as good because it&#8217;s based in Eclipse which has limitations for autocompletion that FlasHDevelop does not.</p>
<p>The three primary reasons I use FlashDevelop are its autocompletion, project panel and contextual code generation, in that order.</p>
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		<title>By: Steven Sacks</title>
		<link>http://blog.flashmech.net/2008/08/review-fdt-vs-flashdevelop/comment-page-1/#comment-4719</link>
		<dc:creator>Steven Sacks</dc:creator>
		<pubDate>Wed, 20 Aug 2008 18:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.flashmech.net/?p=177#comment-4719</guid>
		<description>Hey Lionel,

Could you please email me the list of warnings/errors that FDT says it finds in Gaia?  I&#039;m unaware of any of these and I like to make a very concerted effort to keep Gaia&#039;s source absolutely strict and as compliant as possible.

Thanks!</description>
		<content:encoded><![CDATA[<p>Hey Lionel,</p>
<p>Could you please email me the list of warnings/errors that FDT says it finds in Gaia?  I&#8217;m unaware of any of these and I like to make a very concerted effort to keep Gaia&#8217;s source absolutely strict and as compliant as possible.</p>
<p>Thanks!</p>
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		<title>By: flashmech</title>
		<link>http://blog.flashmech.net/2008/08/review-fdt-vs-flashdevelop/comment-page-1/#comment-4647</link>
		<dc:creator>flashmech</dc:creator>
		<pubDate>Sun, 17 Aug 2008 07:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.flashmech.net/?p=177#comment-4647</guid>
		<description>@Jensa
Yup it is able to implement the interface when you first create a new class. However, it ends there. If at a later point you wish to add another interface, there&#039;s no shortcut (in my knowledge) that you can generate the interface functions.</description>
		<content:encoded><![CDATA[<p>@Jensa<br />
Yup it is able to implement the interface when you first create a new class. However, it ends there. If at a later point you wish to add another interface, there&#8217;s no shortcut (in my knowledge) that you can generate the interface functions.</p>
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		<title>By: Jensa</title>
		<link>http://blog.flashmech.net/2008/08/review-fdt-vs-flashdevelop/comment-page-1/#comment-4640</link>
		<dc:creator>Jensa</dc:creator>
		<pubDate>Sat, 16 Aug 2008 20:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.flashmech.net/?p=177#comment-4640</guid>
		<description>Hi Lionel,
About this feature:

&gt; implement interfaces

I know that FDT can create a new class from an interface and vice versa. I&#039;ve seen it shown, but since I don&#039;t use FDT myself, unfortunately I can&#039;t tell you how to do it...

J</description>
		<content:encoded><![CDATA[<p>Hi Lionel,<br />
About this feature:</p>
<p>&gt; implement interfaces</p>
<p>I know that FDT can create a new class from an interface and vice versa. I&#8217;ve seen it shown, but since I don&#8217;t use FDT myself, unfortunately I can&#8217;t tell you how to do it&#8230;</p>
<p>J</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: flashmech</title>
		<link>http://blog.flashmech.net/2008/08/review-fdt-vs-flashdevelop/comment-page-1/#comment-4622</link>
		<dc:creator>flashmech</dc:creator>
		<pubDate>Fri, 15 Aug 2008 10:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.flashmech.net/?p=177#comment-4622</guid>
		<description>@Philippe
That&#039;s very nice to know! It&#039;s been pretty quiet for FlashDevelop for a couple of months and I know you guys must be cooking something pretty awesome! ;)</description>
		<content:encoded><![CDATA[<p>@Philippe<br />
That&#8217;s very nice to know! It&#8217;s been pretty quiet for FlashDevelop for a couple of months and I know you guys must be cooking something pretty awesome! <img src='http://blog.flashmech.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Philippe</title>
		<link>http://blog.flashmech.net/2008/08/review-fdt-vs-flashdevelop/comment-page-1/#comment-4621</link>
		<dc:creator>Philippe</dc:creator>
		<pubDate>Fri, 15 Aug 2008 10:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.flashmech.net/?p=177#comment-4621</guid>
		<description>Fair comparison, FDT has certainly a few inspiring niceties.

SWC Browsing: FD beta8 pre-release generates &quot;code to peek&quot; as well ;)</description>
		<content:encoded><![CDATA[<p>Fair comparison, FDT has certainly a few inspiring niceties.</p>
<p>SWC Browsing: FD beta8 pre-release generates &#8220;code to peek&#8221; as well <img src='http://blog.flashmech.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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